Photography and 3D Graphics
by Stefan Leng
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Defining the Poser Body Parts.

When UV-Mapping is finished, it's time to prepare the figure for Poser. We have to group the model in body parts. The most convenient way to do that in Wings is to set up one material per group. On export, there is the possibility to create one group per material.

Don’t worry about the material zones of the finished figure jet; we will create them much later.

The name of the material for each body part has to be exactly same as the internal name of the body part in Poser. I could freely choose these names, but it has many advantages to stick to the standard Poser names for the standard body parts. In Poser, this name can be viewed on the properties of the body part.

The standard names are: hip, abdomen, chest, neck, head, rButtock, rThigh, rShin, rFoot, rToe, rCollar, rShoulder, rForeArm, rHand, rThumb1, rThumb2, rThumb3, rIndex1, rIndex2, rIndex3, rMid1, rMid2, rMid3, rRing1, rRing2, rRing3, rPinky1, rPinky2, rPinky3, lButtock, lThigh, lShin, lFoot, lToe, lCollar, lShoulder, lForeArm, lHand, lThumb1, lThumb2, lThumb3, lIndex1, lIndex2, lIndex3, lMid1, lMid2, lMid3, lRing1, lRing2, lRing3, lPinky1, lPinky2, lPinky3, rightEye and leftEye. The capitalisation is important, for Poser Rshin is not the same as rShin.

If you add non standard body parts, one thing is important: For body parts that exists on both sides of the body, both should named the same but the right one beginning with "r" and the left one beginning with "l". That way, the poser symmetry tool will work and save you and your users a lot of work.

There are several basis rules one needs to keep in mind when setting up body parts in poser.

Some spots that need special care:

If I have not done it before, this the time to give the figure its correct position and scale. I import a poser figure for comparison. I have set my import scale to 100 and the export scale to 0.01 in the *.obj import, because Wings, as most modelling programs, don't deals very well with the small scale of Poser objects.

With the imported figure as comparison, I uniformly scale my model to the right size, then I move it so that the y position of the soles is approximately 0. I also double check that the x position of the symmetry line is exactly 0.

When everything is set up, I save this file under a name I will recognize, we will need it later again.

That done, I smooth the figure and export it as *.obj. I don't save the Wings file with the smoothed figure; we always smooth the unsmoothed object again. And we will need the unsmoothed file later.

The next step will be in Poser and cover the Setup Room.